Military Action: Difference between revisions
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=TEN COMMANDMENTS OF MANOEUVRE WARFARE= | =TEN COMMANDMENTS OF MANOEUVRE WARFARE= | ||
# FOCUS ON THE ENEMY NOT THE GROUND | |||
# ACT MORE QUICKLY THAN THE ENEMY CAN REACT AND GENERATE TEMPO | |||
# USE MISSION COMMAND ALWAYS DESIGNATING A MAIN EFFORT | |||
# AVOID ENEMY STRENGTH - ATTACK ENEMY WEAKNESS | |||
# EXPLOIT TACTICAL OPPORTUNITIES - RECCE PULL | |||
# USE RESERVES TO REINFORCE SUCCESS NOT FAILURE | |||
# BE UNPREDICTABLE - TREAT ALL SITUATIONS AS UNIQUE | |||
# SUPPORT MOVEMENT BY FIRE - MANOEUVRE | |||
# COMMAND FROM THE FRONT FROM WHERE YOU CAN BEST ASSIST THE MAIN EFFORT | |||
# ACT BOLDLY AND DECISIVELY | |||
=PRINCIPLES OF MISSION COMMAND= | =PRINCIPLES OF MISSION COMMAND= | ||
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[[Category:Eve-online]] | [[Category:Eve-online]] | ||
[[Category:Military]] | |||
[[Category:War]] |
Latest revision as of 03:30, 28 January 2015
PRINCIPLES OF WAR
(don't ask my why it's all in CAPS)
- SELECTION AND MAINTENANCE OF THE AIM
- MAINTENANCE OF MORALE
- OFFENSIVE ACTION
- SURPRISE
- CONCENTRATION OF FORCE
- ECONOMY OF EFFORT
- SECURITY
- FLEXIBILITY
- COOPERATION
- SUSTAINABILITY
CORE FUNCTIONS
- FIND
- FIX
- STRIKE
- EXPLOIT
FUNCTIONS IN COMBAT
- COMMAND
- MANOEUVRE
- FIREPOWER
PROTECTION INFORMATION AND INTELLIGENCE COMBAT SERVICE SUPPORT
TEN COMMANDMENTS OF MANOEUVRE WARFARE
- FOCUS ON THE ENEMY NOT THE GROUND
- ACT MORE QUICKLY THAN THE ENEMY CAN REACT AND GENERATE TEMPO
- USE MISSION COMMAND ALWAYS DESIGNATING A MAIN EFFORT
- AVOID ENEMY STRENGTH - ATTACK ENEMY WEAKNESS
- EXPLOIT TACTICAL OPPORTUNITIES - RECCE PULL
- USE RESERVES TO REINFORCE SUCCESS NOT FAILURE
- BE UNPREDICTABLE - TREAT ALL SITUATIONS AS UNIQUE
- SUPPORT MOVEMENT BY FIRE - MANOEUVRE
- COMMAND FROM THE FRONT FROM WHERE YOU CAN BEST ASSIST THE MAIN EFFORT
- ACT BOLDLY AND DECISIVELY
PRINCIPLES OF MISSION COMMAND
- UNITY OF EFFORT
- DECENTRALISATION
- TRUST
- MUTUAL UNDERSTANDING
- TIMELY AND EFFECTIVE DECISION MAKING
SEVEN QUESTIONS
- WHAT ARE THE ENEMY DOING AND HOW ARE THEY GOING TO DO IT?
- WHAT HAVE I BEEN TOLD TO DO AND WHY?
- WHAT EFFECTS DO I WANT TO HAVE ON THE ENEMY AND WHAT DIRECTION MUST I GIVE TO DEVELOP MY PLAN?
- WHERE CAN I BEST ACCOMPLISH EACH ACTION/EFFECT?
- WHAT RESOURCES DO I NEED TO ACCOMPLISH EACH ACTION/EFFECT?
- WHEN WHERE DO THE ACTIONS TAKE PLACE IN RELATION TO EACH OTHER?
- WHAT CONTROL MEASURES DO I NEED TO IMPOSE?
PRINCIPLES OF OFFENCE
SURPRISE SECURITY KEY TERRAIN FIRE SUPERIORITY EXPLOIT MANOEUVRE EXPLOIT SUCCESS COMBAT POWER SIMPLICITY
PRINCIPLES OF DEFENCE
- OFFENSIVE ACTION
- ALL ROUND DEFENCE
- DEPTH
- MUTUAL SUPPORT
- CONCEALMENT
- DECEPTION
- STRIKING FORCE