Esp32/esp32 neo pixel: Difference between revisions

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(Created page with "<per> #include <Adafruit_NeoPixel.h> // Which pin on the Arduino is connected to the NeoPixels? #define PIN 8 // On Trinket or Gemma, suggest changing this to 1 // How many NeoPixels are attached to the Arduino? #define NUMPIXELS 1 // Popular NeoPixel ring size // When setting up the NeoPixel library, we tell it how many pixels, // and which pin to use to send signals. Note that for older NeoPixel // strips you might need to change the third parameter -- see t...")
 
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<per>
<pre>
#include <Adafruit_NeoPixel.h>
#include <Adafruit_NeoPixel.h>



Latest revision as of 04:22, 11 October 2022

#include <Adafruit_NeoPixel.h>


// Which pin on the Arduino is connected to the NeoPixels?
#define PIN        8 // On Trinket or Gemma, suggest changing this to 1

// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 1 // Popular NeoPixel ring size

// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);

#define DELAYVAL 500 // Time (in milliseconds) to pause between pixels

void setup() {
  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
  // Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.

  pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
}

void loop() {
  pixels.clear(); // Set all pixel colors to 'off'

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<255; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels.setPixelColor(0, pixels.Color(0, i, 0));
    pixels.show();   // Send the updated pixel colors to the hardware.
    delay(DELAYVAL); // Pause before next pass through loop
  }
}