Eve-online/Cheat Sheet: Difference between revisions
From Federal Burro of Information
Jump to navigationJump to search
No edit summary |
No edit summary |
||
(15 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
≡√≡ | ≡√≡ | ||
http://evegeek.com/ | http://evegeek.com/ | ||
== searching assets == | |||
type: matches item type names | |||
group: matches the group name of items (battleship, mineral, fighter bomber etc.) | |||
category: matches the category name of items (ship, module, commodity etc.) | |||
minimum: minimum number of items in a stack | |||
maximum: maximum number of items in a stack | |||
metalevel: matches the metalevel of an item | |||
metagroup: matches the meta group name of items (ie. faction, storyline, officer) | |||
techlevel: the tech level of item (1, 2 or 3) | |||
minsecurity: minimum security status of item's location (-1.0 – 1.0) | |||
maxsecurity: maximum security status of item's location (-1.0 – 1.0) | |||
security: matches security level, as a text string (high, empire, low, null, zero) | |||
system: name of the solar system the item is located in | |||
constellation: name of the constellation the item is located in | |||
region: name of the region the item is located in | |||
station: maches parts of station names | |||
blueprint: matches either copy or original | |||
== Damage types == | == Damage types == | ||
Line 13: | Line 32: | ||
* Minmatar Fleet - Thermal / Explosive | * Minmatar Fleet - Thermal / Explosive | ||
* Amarr Navy - EM / Thermal | * Amarr Navy - EM / Thermal | ||
** Damage types *** | |||
{| class="wikitable" border="1" | |||
|- | |||
!Faction Damage | |||
!They Deal | |||
!Damage You Should Do | |||
|- | |||
|Amarr||EM/Thermal||Thermal/Explosive | |||
|- | |||
|Angel/Domination/Gisti||All||Kinetic/Explosive | |||
|- | |||
|Blood Raiders/Corpus||EM/Thermal||Kinetic/Explosive | |||
|- | |||
|Caldari||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
|Guristas/Pith||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
|Khanid||EM/Thermal||Kinetic/Explosive | |||
|- | |||
|Mercenaries||All||Thermal/Explosive | |||
|- | |||
|Mordus||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
|Rogue Drones||All||Thermal | |||
|- | |||
|Sanshas/Centi||EM/Thermal||Kinetic/Explosive | |||
|- | |||
|Serpentis/Core||Kinetic/Thermal||KIinetic | |||
|- | |||
|Zazzamataz||All||Kinetic/Explosive | |||
|- | |||
|} | |||
== Lazors == | |||
[[Image:lazors.png]] | |||
== Jammers == | == Jammers == | ||
Line 21: | Line 78: | ||
! Signal Type | ! Signal Type | ||
! Module Type | ! Module Type | ||
! Colour | |||
|- | |- | ||
| Caldari | | Caldari | ||
| Gravimetric | | Gravimetric | ||
| Spatial Destabilizer | | Spatial Destabilizer | ||
| Blue | |||
|- | |- | ||
| Amarr | | Amarr | ||
| Radar | | Radar | ||
| White Noise | | White Noise | ||
| Yellow | |||
|- | |- | ||
| Gallente | | Gallente | ||
| Magnetometric | | Magnetometric | ||
| Ion Field | | Ion Field | ||
| Green | |||
|- | |- | ||
| Minmatarr | | Minmatarr | ||
| Ladar | | Ladar | ||
| Phase Inverter | | Phase Inverter | ||
| Red | |||
|- | |- | ||
|} | |} | ||
Line 47: | Line 109: | ||
==Hardeners to use== | ==Hardeners to use== | ||
Angel - All | * Angel - All | ||
Amarr Navy - EM/Thermal | * Amarr Navy - EM/Thermal | ||
Blood - EM/Thermal | * Blood - EM/Thermal | ||
Caldary navy - Kinetic/Thermal | * Caldary navy - Kinetic/Thermal | ||
Gurista, Mordus, Gallente - Kinetic/Thermal | * EoM - Kin / Therm | ||
Khanid - EM/Thermal | * Gurista, Mordus, Gallente - Kinetic/Thermal | ||
Mercenary - EM/Thermal/ (Kinetik (missiles) | * Khanid - EM/Thermal | ||
Mordus - Kinetic/thermal | * Mercenary - EM/Thermal/ (Kinetik (missiles) | ||
Odamian - Kin/therm | * Mordus - Kinetic/thermal | ||
Rogue Pirate - EM/Explosive/Kinetic | * Odamian - Kin/therm | ||
Sansha - EM/Thermal | * Rogue Pirate - EM/Explosive/Kinetic | ||
Serpentis - Kinetic/Thermal | * Sansha - EM/Thermal | ||
Zazzmatazz - all types of dmg | * Serpentis - Kinetic/Thermal | ||
* Zazzmatazz - all types of dmg | |||
==Damage types to use== | ==Damage types to use== | ||
Angel - EM(shields) Explosive(Armor), or thermal | * Angel - EM(shields) Explosive(Armor), or thermal | ||
all round | all round | ||
Amarr Navy - EM (shield) Explosive(Armor) | * Amarr Navy - EM (shield) Explosive(Armor) | ||
Mordus - EM (shield) Explosive(Armor) | * Mordus - EM (shield) Explosive(Armor) | ||
Gurista - EM(shields) Explosive(Armor), | * Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around | ||
Thermal/Kinetic all around | * Blood - Thermal | ||
Blood - Thermal | * Sansha - Thermal | ||
Sansha - Thermal | * Serpentis - Thermal | ||
Serpentis - Thermal | |||
Sevens - Thermal | Sevens - Thermal | ||
Mercenary - Explosives | Mercenary - Explosives | ||
Caldary Navy - Explosives (Kine/Therm) | Caldary Navy - Explosives (Kine/Therm) | ||
Khanid - EM(shields) Explosive(Armor) | Khanid - EM(shields) Explosive(Armor) | ||
Zazzmatazz - EM(shield)/Explosive(Armor) | * Zazzmatazz - EM(shield)/Explosive(Armor) | ||
Rogue Pirate- EM(shield)/Explosive(Armor) | * Rogue Pirate- EM(shield)/Explosive(Armor) | ||
Odamian - EM(shield)/Explosive(Armor) | * Odamian - EM(shield)/Explosive(Armor) | ||
== Jammers == | == Jammers == | ||
Caldari - Gravimetric = Spatial Destabilizer | * Caldari - Gravimetric = Spatial Destabilizer | ||
Amarr - Radar = White Noise | * Amarr - Radar = White Noise | ||
Gallente - Magnetometric = Ion Field | * Gallente - Magnetometric = Ion Field | ||
Minmatarr - Ladar = Phase Inverter | * Minmatarr - Ladar = Phase Inverter | ||
== Mission types == | == Mission types == | ||
Administration: 50% Kill, 50% Co | * Administration: 50% Kill, 50% Co | ||
Advisory: 34% Kill, 66% Courier | * Advisory: 34% Kill, 66% Courier | ||
Archives: 5% Kill, 90% Courier, 5% Trade | * Archives: 5% Kill, 90% Courier, 5% Trade | ||
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, | * Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade | ||
5% Trade | * Command: 97% Kill, 3% Courier | ||
Command: 97% Kill, 3% Courier | * Distribution: 5% Kill, 95% Courier | ||
Distribution: 5% Kill, 95% Courier | * Intelligence: 85% Kill, 15% Courier | ||
Intelligence: 85% Kill, 15% Courier | * Internal Security: 95% Kill, 5% Courier | ||
Internal Security: 95% Kill, 5% Courier | * Legal: 50% Kill, 50% Courier | ||
Legal: 50% Kill, 50% Courier | * Manufacturing: 5% Kill, 95% Courier | ||
Manufacturing: 5% Kill, 95% Courier | * Marketing: 5% Kill, 95% Courier | ||
Marketing: 5% Kill, 95% Courier | * Mining: 5% Kill, 85% Courier, 10% Mining (II) | ||
Mining: 5% Kill, 85% Courier, 10% Mining (II) | * Production: 5% Kill, 95% Courier | ||
Production: 5% Kill, 95% Courier | * Public Relations: 34% Kill, 66% Courier | ||
Public Relations: 34% Kill, 66% Courier | * R&D;*: 0% Kill, 50% Courier(S), 50% Trade | ||
R&D;*: 0% Kill, 50% Courier(S), 50% Trade | * Security: 90% Kill, 5% Courier, 5%Trade | ||
Security: 90% Kill, 5% Courier, 5%Trade | * Storage: 5% Kill, 95% Courier(L) | ||
Storage: 5% Kill, 95% Courier(L) | * Surveillance: 95% Kill, 5% Courier | ||
Surveillance: 95% Kill, 5% Courier | |||
Complexes: maxiumum ship allowed- | Complexes: maxiumum ship allowed- | ||
1/10 Frigate | * 1/10 Frigate | ||
2/10 Destroyer | * 2/10 Destroyer | ||
3/10 Cruiser | * 3/10 Cruiser | ||
4/10 Battle Cruiser | * 4/10 Battle Cruiser | ||
5/10 Battle Ship | * 5/10 Battle Ship | ||
Security status: Empire restrictions- | Security status: Empire restrictions- | ||
Below -2 = not in 1.0 sec systems | * Below -2 = not in 1.0 sec systems | ||
Below -2.5 = not in 0.9 sec systems | * Below -2.5 = not in 0.9 sec systems | ||
Below -3 = not in 0.8 sec systems | * Below -3 = not in 0.8 sec systems | ||
Below -3.5 = not in 0.7 systems | * Below -3.5 = not in 0.7 systems | ||
Below -4 = not in 0.6 systems | * Below -4 = not in 0.6 systems | ||
Below -4.5 = not in 0.5 systems | * Below -4.5 = not in 0.5 systems | ||
-5 or below = KOS in all empire. | * -5 or below = KOS in all empire. | ||
</ | |||
== Anomaly levels == | |||
(Faction) Burrow / Drone Collection (easiest)<br> | |||
(Faction) Hideaway / Drone Cluster<br> | |||
(Faction) Refuge / Drone Gathering<br> | |||
(Faction) Den / Drone Gathering<br> | |||
(Faction) Yard / Drone Surveillance<br> | |||
(Faction) Rally Point / Drone Menagerie<br> | |||
(Faction) Port / Drone Herd<br> | |||
(Faction) Hub / Drone Squad<br> | |||
(Faction) Haven / Drone Portal<br> | |||
(Faction) Sanctum / Drone Horde (hardest) <br> | |||
== Mining Ships == | |||
[[Image:mining_ships.png]] | |||
[[Category:eve-online]] |
Latest revision as of 03:52, 19 April 2023
I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/
searching assets
type: matches item type names group: matches the group name of items (battleship, mineral, fighter bomber etc.) category: matches the category name of items (ship, module, commodity etc.) minimum: minimum number of items in a stack maximum: maximum number of items in a stack metalevel: matches the metalevel of an item metagroup: matches the meta group name of items (ie. faction, storyline, officer) techlevel: the tech level of item (1, 2 or 3) minsecurity: minimum security status of item's location (-1.0 – 1.0) maxsecurity: maximum security status of item's location (-1.0 – 1.0) security: matches security level, as a text string (high, empire, low, null, zero) system: name of the solar system the item is located in constellation: name of the constellation the item is located in region: name of the region the item is located in station: maches parts of station names blueprint: matches either copy or original
Damage types
- Guristas - Kinetic / Thermal
- Serpentis - Thermal / Kinetic
- Blood Raider - Thermal / EM
- Sansha's Nation - EM / Thermal
- Angel Cartel - Kinetic / Explosive / Thermal
- Minmatar Fleet - Thermal / Explosive
- Amarr Navy - EM / Thermal
- Damage types ***
Faction Damage | They Deal | Damage You Should Do |
---|---|---|
Amarr | EM/Thermal | Thermal/Explosive |
Angel/Domination/Gisti | All | Kinetic/Explosive |
Blood Raiders/Corpus | EM/Thermal | Kinetic/Explosive |
Caldari | Kinetic/Thermal | Kinetic/Thermal/Explosive |
Guristas/Pith | Kinetic/Thermal | Kinetic/Thermal/Explosive |
Khanid | EM/Thermal | Kinetic/Explosive |
Mercenaries | All | Thermal/Explosive |
Mordus | Kinetic/Thermal | Kinetic/Thermal/Explosive |
Rogue Drones | All | Thermal |
Sanshas/Centi | EM/Thermal | Kinetic/Explosive |
Serpentis/Core | Kinetic/Thermal | KIinetic |
Zazzamataz | All | Kinetic/Explosive |
Lazors
Jammers
Race | Signal Type | Module Type | Colour |
---|---|---|---|
Caldari | Gravimetric | Spatial Destabilizer | Blue |
Amarr | Radar | White Noise | Yellow |
Gallente | Magnetometric | Ion Field | Green |
Minmatarr | Ladar | Phase Inverter | Red |
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Hardeners to use
- Angel - All
- Amarr Navy - EM/Thermal
- Blood - EM/Thermal
- Caldary navy - Kinetic/Thermal
- EoM - Kin / Therm
- Gurista, Mordus, Gallente - Kinetic/Thermal
- Khanid - EM/Thermal
- Mercenary - EM/Thermal/ (Kinetik (missiles)
- Mordus - Kinetic/thermal
- Odamian - Kin/therm
- Rogue Pirate - EM/Explosive/Kinetic
- Sansha - EM/Thermal
- Serpentis - Kinetic/Thermal
- Zazzmatazz - all types of dmg
Damage types to use
- Angel - EM(shields) Explosive(Armor), or thermal
all round
- Amarr Navy - EM (shield) Explosive(Armor)
- Mordus - EM (shield) Explosive(Armor)
- Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
- Blood - Thermal
- Sansha - Thermal
- Serpentis - Thermal
Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor)
- Zazzmatazz - EM(shield)/Explosive(Armor)
- Rogue Pirate- EM(shield)/Explosive(Armor)
- Odamian - EM(shield)/Explosive(Armor)
Jammers
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Mission types
- Administration: 50% Kill, 50% Co
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95% Courier
- Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5%Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
- 1/10 Frigate
- 2/10 Destroyer
- 3/10 Cruiser
- 4/10 Battle Cruiser
- 5/10 Battle Ship
Security status: Empire restrictions-
- Below -2 = not in 1.0 sec systems
- Below -2.5 = not in 0.9 sec systems
- Below -3 = not in 0.8 sec systems
- Below -3.5 = not in 0.7 systems
- Below -4 = not in 0.6 systems
- Below -4.5 = not in 0.5 systems
- -5 or below = KOS in all empire.
Anomaly levels
(Faction) Burrow / Drone Collection (easiest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)