Eve-online/Cheat Sheet: Difference between revisions
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Revision as of 21:10, 29 November 2009
I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/ ** Damage types *** Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation - EM / Thermal Angel Cartel - Kinetic / Explosive / Thermal Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal *** Jammers *** Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter ***Hardeners to use*** Angel - All Amarr Navy - EM/Thermal Blood - EM/Thermal Caldary navy - Kinetic/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Khanid - EM/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Mordus - Kinetic/thermal Odamian - Kin/therm Rogue Pirate - EM/Explosive/Kinetic Sansha - EM/Thermal Serpentis - Kinetic/Thermal Zazzmatazz - all types of dmg ***Damage types to use*** Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor) Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around Blood - Thermal Sansha - Thermal Serpentis - Thermal Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor) *** Jammers *** Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter *** Mission types *** Administration: 50% Kill, 50% Co Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier R&D;*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5%Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5% Courier Complexes: maxiumum ship allowed- 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship Security status: Empire restrictions- Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire.