Eve-online/Cheat Sheet: Difference between revisions
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==Hardeners to use== | ==Hardeners to use== | ||
Angel - All | * Angel - All | ||
Amarr Navy - EM/Thermal | * Amarr Navy - EM/Thermal | ||
Blood - EM/Thermal | * Blood - EM/Thermal | ||
Caldary navy - Kinetic/Thermal | * Caldary navy - Kinetic/Thermal | ||
Gurista, Mordus, Gallente - Kinetic/Thermal | * Gurista, Mordus, Gallente - Kinetic/Thermal | ||
Khanid - EM/Thermal | * Khanid - EM/Thermal | ||
Mercenary - EM/Thermal/ (Kinetik (missiles) | * Mercenary - EM/Thermal/ (Kinetik (missiles) | ||
Mordus - Kinetic/thermal | * Mordus - Kinetic/thermal | ||
Odamian - Kin/therm | * Odamian - Kin/therm | ||
Rogue Pirate - EM/Explosive/Kinetic | * Rogue Pirate - EM/Explosive/Kinetic | ||
Sansha - EM/Thermal | * Sansha - EM/Thermal | ||
Serpentis - Kinetic/Thermal | * Serpentis - Kinetic/Thermal | ||
Zazzmatazz - all types of dmg | * Zazzmatazz - all types of dmg | ||
==Damage types to use== | ==Damage types to use== | ||
Angel - EM(shields) Explosive(Armor), or thermal | * Angel - EM(shields) Explosive(Armor), or thermal | ||
all round | all round | ||
Amarr Navy - EM (shield) Explosive(Armor) | * Amarr Navy - EM (shield) Explosive(Armor) | ||
Mordus - EM (shield) Explosive(Armor) | * Mordus - EM (shield) Explosive(Armor) | ||
Gurista - EM(shields) Explosive(Armor), | * Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around | ||
Thermal/Kinetic all around | * Blood - Thermal | ||
Blood - Thermal | * Sansha - Thermal | ||
Sansha - Thermal | * Serpentis - Thermal | ||
Serpentis - Thermal | |||
Sevens - Thermal | Sevens - Thermal | ||
Mercenary - Explosives | Mercenary - Explosives | ||
Caldary Navy - Explosives (Kine/Therm) | Caldary Navy - Explosives (Kine/Therm) | ||
Khanid - EM(shields) Explosive(Armor) | Khanid - EM(shields) Explosive(Armor) | ||
Zazzmatazz - EM(shield)/Explosive(Armor) | * Zazzmatazz - EM(shield)/Explosive(Armor) | ||
Rogue Pirate- EM(shield)/Explosive(Armor) | * Rogue Pirate- EM(shield)/Explosive(Armor) | ||
Odamian - EM(shield)/Explosive(Armor) | * Odamian - EM(shield)/Explosive(Armor) | ||
== Jammers == | == Jammers == | ||
Caldari - Gravimetric = Spatial Destabilizer | * Caldari - Gravimetric = Spatial Destabilizer | ||
Amarr - Radar = White Noise | * Amarr - Radar = White Noise | ||
Gallente - Magnetometric = Ion Field | * Gallente - Magnetometric = Ion Field | ||
Minmatarr - Ladar = Phase Inverter | * Minmatarr - Ladar = Phase Inverter | ||
== Mission types == | == Mission types == | ||
Administration: 50% Kill, 50% Co | * Administration: 50% Kill, 50% Co | ||
Advisory: 34% Kill, 66% Courier | * Advisory: 34% Kill, 66% Courier | ||
Archives: 5% Kill, 90% Courier, 5% Trade | * Archives: 5% Kill, 90% Courier, 5% Trade | ||
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, | * Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade | ||
5% Trade | * Command: 97% Kill, 3% Courier | ||
Command: 97% Kill, 3% Courier | * Distribution: 5% Kill, 95% Courier | ||
Distribution: 5% Kill, 95% Courier | * Intelligence: 85% Kill, 15% Courier | ||
Intelligence: 85% Kill, 15% Courier | * Internal Security: 95% Kill, 5% Courier | ||
Internal Security: 95% Kill, 5% Courier | * Legal: 50% Kill, 50% Courier | ||
Legal: 50% Kill, 50% Courier | * Manufacturing: 5% Kill, 95% Courier | ||
Manufacturing: 5% Kill, 95% Courier | * Marketing: 5% Kill, 95% Courier | ||
Marketing: 5% Kill, 95% Courier | * Mining: 5% Kill, 85% Courier, 10% Mining (II) | ||
Mining: 5% Kill, 85% Courier, 10% Mining (II) | * Production: 5% Kill, 95% Courier | ||
Production: 5% Kill, 95% Courier | * Public Relations: 34% Kill, 66% Courier | ||
Public Relations: 34% Kill, 66% Courier | * R&D;*: 0% Kill, 50% Courier(S), 50% Trade | ||
R&D;*: 0% Kill, 50% Courier(S), 50% Trade | * Security: 90% Kill, 5% Courier, 5%Trade | ||
Security: 90% Kill, 5% Courier, 5%Trade | * Storage: 5% Kill, 95% Courier(L) | ||
Storage: 5% Kill, 95% Courier(L) | * Surveillance: 95% Kill, 5% Courier | ||
Surveillance: 95% Kill, 5% Courier | |||
Complexes: maxiumum ship allowed- | Complexes: maxiumum ship allowed- | ||
1/10 Frigate | * 1/10 Frigate | ||
2/10 Destroyer | * 2/10 Destroyer | ||
3/10 Cruiser | * 3/10 Cruiser | ||
4/10 Battle Cruiser | * 4/10 Battle Cruiser | ||
5/10 Battle Ship | * 5/10 Battle Ship | ||
Security status: Empire restrictions- | Security status: Empire restrictions- | ||
Below -2 = not in 1.0 sec systems | * Below -2 = not in 1.0 sec systems | ||
Below -2.5 = not in 0.9 sec systems | * Below -2.5 = not in 0.9 sec systems | ||
Below -3 = not in 0.8 sec systems | * Below -3 = not in 0.8 sec systems | ||
Below -3.5 = not in 0.7 systems | * Below -3.5 = not in 0.7 systems | ||
Below -4 = not in 0.6 systems | * Below -4 = not in 0.6 systems | ||
Below -4.5 = not in 0.5 systems | * Below -4.5 = not in 0.5 systems | ||
-5 or below = KOS in all empire. | * -5 or below = KOS in all empire. | ||
Revision as of 02:34, 8 January 2010
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Damage types
- Guristas - Kinetic / Thermal
- Serpentis - Thermal / Kinetic
- Blood Raider - Thermal / EM
- Sansha's Nation - EM / Thermal
- Angel Cartel - Kinetic / Explosive / Thermal
- Minmatar Fleet - Thermal / Explosive
- Amarr Navy - EM / Thermal
Jammers
Race | Signal Type | Module Type |
---|---|---|
Caldari | Gravimetric | Spatial Destabilizer |
Amarr | Radar | White Noise |
Gallente | Magnetometric | Ion Field |
Minmatarr | Ladar | Phase Inverter |
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Hardeners to use
- Angel - All
- Amarr Navy - EM/Thermal
- Blood - EM/Thermal
- Caldary navy - Kinetic/Thermal
- Gurista, Mordus, Gallente - Kinetic/Thermal
- Khanid - EM/Thermal
- Mercenary - EM/Thermal/ (Kinetik (missiles)
- Mordus - Kinetic/thermal
- Odamian - Kin/therm
- Rogue Pirate - EM/Explosive/Kinetic
- Sansha - EM/Thermal
- Serpentis - Kinetic/Thermal
- Zazzmatazz - all types of dmg
Damage types to use
- Angel - EM(shields) Explosive(Armor), or thermal
all round
- Amarr Navy - EM (shield) Explosive(Armor)
- Mordus - EM (shield) Explosive(Armor)
- Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
- Blood - Thermal
- Sansha - Thermal
- Serpentis - Thermal
Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor)
- Zazzmatazz - EM(shield)/Explosive(Armor)
- Rogue Pirate- EM(shield)/Explosive(Armor)
- Odamian - EM(shield)/Explosive(Armor)
Jammers
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Mission types
- Administration: 50% Kill, 50% Co
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95% Courier
- Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5%Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
- 1/10 Frigate
- 2/10 Destroyer
- 3/10 Cruiser
- 4/10 Battle Cruiser
- 5/10 Battle Ship
Security status: Empire restrictions-
- Below -2 = not in 1.0 sec systems
- Below -2.5 = not in 0.9 sec systems
- Below -3 = not in 0.8 sec systems
- Below -3.5 = not in 0.7 systems
- Below -4 = not in 0.6 systems
- Below -4.5 = not in 0.5 systems
- -5 or below = KOS in all empire.