Eve-online/Cheat Sheet: Difference between revisions

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==Hardeners to use==
==Hardeners to use==
Angel - All
* Angel - All
Amarr Navy - EM/Thermal
* Amarr Navy - EM/Thermal
Blood - EM/Thermal
* Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
* Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
* Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
* Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
* Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
* Mordus - Kinetic/thermal
Odamian - Kin/therm
* Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
* Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
* Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
* Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg
* Zazzmatazz - all types of dmg


==Damage types to use==
==Damage types to use==
Angel - EM(shields) Explosive(Armor), or thermal  
* Angel - EM(shields) Explosive(Armor), or thermal  
all round
all round
Amarr Navy - EM (shield) Explosive(Armor)
* Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
* Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),  
* Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
Thermal/Kinetic all around
* Blood - Thermal
Blood - Thermal
* Sansha - Thermal
Sansha - Thermal
* Serpentis - Thermal
Serpentis - Thermal
Sevens - Thermal
Sevens - Thermal
Mercenary - Explosives
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
* Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
* Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
* Odamian - EM(shield)/Explosive(Armor)


== Jammers ==
== Jammers ==
Caldari - Gravimetric = Spatial Destabilizer
* Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
* Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
* Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
* Minmatarr - Ladar = Phase Inverter


== Mission types ==
== Mission types ==
Administration: 50% Kill, 50% Co
* Administration: 50% Kill, 50% Co
Advisory: 34% Kill, 66% Courier
* Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
* Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,  
* Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
5% Trade
* Command: 97% Kill, 3% Courier
Command: 97% Kill, 3% Courier
* Distribution: 5% Kill, 95% Courier
Distribution: 5% Kill, 95% Courier
* Intelligence: 85% Kill, 15% Courier
Intelligence: 85% Kill, 15% Courier
* Internal Security: 95% Kill, 5% Courier
Internal Security: 95% Kill, 5% Courier
* Legal: 50% Kill, 50% Courier
Legal: 50% Kill, 50% Courier
* Manufacturing: 5% Kill, 95% Courier
Manufacturing: 5% Kill, 95% Courier
* Marketing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
* Mining: 5% Kill, 85% Courier, 10% Mining (II)
Mining: 5% Kill, 85% Courier, 10% Mining (II)
* Production: 5% Kill, 95% Courier
Production: 5% Kill, 95% Courier
* Public Relations: 34% Kill, 66% Courier
Public Relations: 34% Kill, 66% Courier
* R&D;*: 0% Kill, 50% Courier(S), 50% Trade
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
* Security: 90% Kill, 5% Courier, 5%Trade
Security: 90% Kill, 5% Courier, 5%Trade
* Storage: 5% Kill, 95% Courier(L)
Storage: 5% Kill, 95% Courier(L)
* Surveillance: 95% Kill, 5% Courier
Surveillance: 95% Kill, 5% Courier


Complexes: maxiumum ship allowed-
Complexes: maxiumum ship allowed-
1/10 Frigate
* 1/10 Frigate
2/10 Destroyer
* 2/10 Destroyer
3/10 Cruiser
* 3/10 Cruiser
4/10 Battle Cruiser
* 4/10 Battle Cruiser
5/10 Battle Ship
* 5/10 Battle Ship


Security status: Empire restrictions-
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
* Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
* Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
* Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
* Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
* Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
* Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
* -5 or below = KOS in all empire.
</pre>

Revision as of 02:34, 8 January 2010

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Damage types

  • Guristas - Kinetic / Thermal
  • Serpentis - Thermal / Kinetic
  • Blood Raider - Thermal / EM
  • Sansha's Nation - EM / Thermal
  • Angel Cartel - Kinetic / Explosive / Thermal
  • Minmatar Fleet - Thermal / Explosive
  • Amarr Navy - EM / Thermal

Jammers

Race Signal Type Module Type
Caldari Gravimetric Spatial Destabilizer
Amarr Radar White Noise
Gallente Magnetometric Ion Field
Minmatarr Ladar Phase Inverter


  • Caldari - Gravimetric = Spatial Destabilizer
  • Amarr - Radar = White Noise
  • Gallente - Magnetometric = Ion Field
  • Minmatarr - Ladar = Phase Inverter

Hardeners to use

  • Angel - All
  • Amarr Navy - EM/Thermal
  • Blood - EM/Thermal
  • Caldary navy - Kinetic/Thermal
  • Gurista, Mordus, Gallente - Kinetic/Thermal
  • Khanid - EM/Thermal
  • Mercenary - EM/Thermal/ (Kinetik (missiles)
  • Mordus - Kinetic/thermal
  • Odamian - Kin/therm
  • Rogue Pirate - EM/Explosive/Kinetic
  • Sansha - EM/Thermal
  • Serpentis - Kinetic/Thermal
  • Zazzmatazz - all types of dmg

Damage types to use

  • Angel - EM(shields) Explosive(Armor), or thermal

all round

  • Amarr Navy - EM (shield) Explosive(Armor)
  • Mordus - EM (shield) Explosive(Armor)
  • Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
  • Blood - Thermal
  • Sansha - Thermal
  • Serpentis - Thermal

Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor)

  • Zazzmatazz - EM(shield)/Explosive(Armor)
  • Rogue Pirate- EM(shield)/Explosive(Armor)
  • Odamian - EM(shield)/Explosive(Armor)

Jammers

  • Caldari - Gravimetric = Spatial Destabilizer
  • Amarr - Radar = White Noise
  • Gallente - Magnetometric = Ion Field
  • Minmatarr - Ladar = Phase Inverter

Mission types

  • Administration: 50% Kill, 50% Co
  • Advisory: 34% Kill, 66% Courier
  • Archives: 5% Kill, 90% Courier, 5% Trade
  • Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
  • Command: 97% Kill, 3% Courier
  • Distribution: 5% Kill, 95% Courier
  • Intelligence: 85% Kill, 15% Courier
  • Internal Security: 95% Kill, 5% Courier
  • Legal: 50% Kill, 50% Courier
  • Manufacturing: 5% Kill, 95% Courier
  • Marketing: 5% Kill, 95% Courier
  • Mining: 5% Kill, 85% Courier, 10% Mining (II)
  • Production: 5% Kill, 95% Courier
  • Public Relations: 34% Kill, 66% Courier
  • R&D;*: 0% Kill, 50% Courier(S), 50% Trade
  • Security: 90% Kill, 5% Courier, 5%Trade
  • Storage: 5% Kill, 95% Courier(L)
  • Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed-

  • 1/10 Frigate
  • 2/10 Destroyer
  • 3/10 Cruiser
  • 4/10 Battle Cruiser
  • 5/10 Battle Ship

Security status: Empire restrictions-

  • Below -2 = not in 1.0 sec systems
  • Below -2.5 = not in 0.9 sec systems
  • Below -3 = not in 0.8 sec systems
  • Below -3.5 = not in 0.7 systems
  • Below -4 = not in 0.6 systems
  • Below -4.5 = not in 0.5 systems
  • -5 or below = KOS in all empire.