Eve-online/Cheat Sheet: Difference between revisions
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I'll ♣ your ♥► | I'll ♣ your ♥► | ||
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≡√≡ | ≡√≡ | ||
http://evegeek.com/ | http://evegeek.com/ | ||
== Damage types == | |||
Guristas - Kinetic / Thermal | |||
Serpentis - Thermal / Kinetic | * Guristas - Kinetic / Thermal | ||
Blood Raider - Thermal / EM | * Serpentis - Thermal / Kinetic | ||
Sansha's Nation - EM / Thermal | * Blood Raider - Thermal / EM | ||
Angel Cartel - Kinetic / Explosive / Thermal | * Sansha's Nation - EM / Thermal | ||
Minmatar Fleet - Thermal / Explosive | * Angel Cartel - Kinetic / Explosive / Thermal | ||
Amarr Navy - EM / Thermal | * Minmatar Fleet - Thermal / Explosive | ||
* Amarr Navy - EM / Thermal | |||
== Jammers == | |||
Caldari - Gravimetric = Spatial Destabilizer | Caldari - Gravimetric = Spatial Destabilizer | ||
Amarr - Radar = White Noise | Amarr - Radar = White Noise | ||
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Minmatarr - Ladar = Phase Inverter | Minmatarr - Ladar = Phase Inverter | ||
==Hardeners to use== | |||
Angel - All | Angel - All | ||
Amarr Navy - EM/Thermal | Amarr Navy - EM/Thermal | ||
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Zazzmatazz - all types of dmg | Zazzmatazz - all types of dmg | ||
==Damage types to use== | |||
Angel - EM(shields) Explosive(Armor), or thermal | Angel - EM(shields) Explosive(Armor), or thermal | ||
all round | all round | ||
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Odamian - EM(shield)/Explosive(Armor) | Odamian - EM(shield)/Explosive(Armor) | ||
== Jammers == | |||
Caldari - Gravimetric = Spatial Destabilizer | Caldari - Gravimetric = Spatial Destabilizer | ||
Amarr - Radar = White Noise | Amarr - Radar = White Noise | ||
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Minmatarr - Ladar = Phase Inverter | Minmatarr - Ladar = Phase Inverter | ||
== Mission types == | |||
Administration: 50% Kill, 50% Co | Administration: 50% Kill, 50% Co | ||
Advisory: 34% Kill, 66% Courier | Advisory: 34% Kill, 66% Courier |
Revision as of 04:20, 2 December 2009
I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/
Damage types
- Guristas - Kinetic / Thermal
- Serpentis - Thermal / Kinetic
- Blood Raider - Thermal / EM
- Sansha's Nation - EM / Thermal
- Angel Cartel - Kinetic / Explosive / Thermal
- Minmatar Fleet - Thermal / Explosive
- Amarr Navy - EM / Thermal
Jammers
Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter
Hardeners to use
Angel - All Amarr Navy - EM/Thermal Blood - EM/Thermal Caldary navy - Kinetic/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Khanid - EM/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Mordus - Kinetic/thermal Odamian - Kin/therm Rogue Pirate - EM/Explosive/Kinetic Sansha - EM/Thermal Serpentis - Kinetic/Thermal Zazzmatazz - all types of dmg
Damage types to use
Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor) Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around Blood - Thermal Sansha - Thermal Serpentis - Thermal Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor)
Jammers
Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter
Mission types
Administration: 50% Kill, 50% Co Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier R&D;*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5%Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed- 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship
Security status: Empire restrictions- Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire.