Eve-online/Cheat Sheet: Difference between revisions
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* Minmatar Fleet - Thermal / Explosive | * Minmatar Fleet - Thermal / Explosive | ||
* Amarr Navy - EM / Thermal | * Amarr Navy - EM / Thermal | ||
** Damage types *** | |||
{| | |||
!Faction Damage!!They Deal!!Damage You Should Do | |||
|- | |||
|Amarr||EM/Thermal||Thermal/Explosive | |||
|- | |||
|Angel/Domination/Gisti||All||Kinetic/Explosive | |||
|- | |||
|Blood Raiders/Corpus||EM/Thermal||Kinetic/Explosive | |||
|- | |||
|Caldari||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
|Guristas/Pith||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
Khanid||EM/Thermal||Kinetic/Explosive | |||
|- | |||
Mercenaries||All||Thermal/Explosive | |||
|- | |||
Mordus||Kinetic/Thermal||Kinetic/Thermal/Explosive | |||
|- | |||
Rogue Drones||All||Thermal | |||
|- | |||
Sanshas/Centi||EM/Thermal||Kinetic/Explosive | |||
|- | |||
Serpentis/Core||Kinetic/Thermal||KIinetic | |||
|- | |||
Zazzamataz||All||Kinetic/Explosive | |||
|} | |||
== Lazors == | == Lazors == |
Revision as of 04:58, 10 June 2010
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Damage types
- Guristas - Kinetic / Thermal
- Serpentis - Thermal / Kinetic
- Blood Raider - Thermal / EM
- Sansha's Nation - EM / Thermal
- Angel Cartel - Kinetic / Explosive / Thermal
- Minmatar Fleet - Thermal / Explosive
- Amarr Navy - EM / Thermal
- Damage types ***
Faction Damage | They Deal | Damage You Should Do |
---|---|---|
Amarr | EM/Thermal | Thermal/Explosive |
Angel/Domination/Gisti | All | Kinetic/Explosive |
Blood Raiders/Corpus | EM/Thermal | Kinetic/Explosive |
Caldari | Kinetic/Thermal | Kinetic/Thermal/Explosive |
Guristas/Pith | Kinetic/Thermal | Kinetic/Thermal/Explosive |
Lazors
Jammers
Race | Signal Type | Module Type | Colour |
---|---|---|---|
Caldari | Gravimetric | Spatial Destabilizer | Blue |
Amarr | Radar | White Noise | Yellow |
Gallente | Magnetometric | Ion Field | Green |
Minmatarr | Ladar | Phase Inverter | Red |
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Hardeners to use
- Angel - All
- Amarr Navy - EM/Thermal
- Blood - EM/Thermal
- Caldary navy - Kinetic/Thermal
- EoM - Kin / Therm
- Gurista, Mordus, Gallente - Kinetic/Thermal
- Khanid - EM/Thermal
- Mercenary - EM/Thermal/ (Kinetik (missiles)
- Mordus - Kinetic/thermal
- Odamian - Kin/therm
- Rogue Pirate - EM/Explosive/Kinetic
- Sansha - EM/Thermal
- Serpentis - Kinetic/Thermal
- Zazzmatazz - all types of dmg
Damage types to use
- Angel - EM(shields) Explosive(Armor), or thermal
all round
- Amarr Navy - EM (shield) Explosive(Armor)
- Mordus - EM (shield) Explosive(Armor)
- Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
- Blood - Thermal
- Sansha - Thermal
- Serpentis - Thermal
Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor)
- Zazzmatazz - EM(shield)/Explosive(Armor)
- Rogue Pirate- EM(shield)/Explosive(Armor)
- Odamian - EM(shield)/Explosive(Armor)
Jammers
- Caldari - Gravimetric = Spatial Destabilizer
- Amarr - Radar = White Noise
- Gallente - Magnetometric = Ion Field
- Minmatarr - Ladar = Phase Inverter
Mission types
- Administration: 50% Kill, 50% Co
- Advisory: 34% Kill, 66% Courier
- Archives: 5% Kill, 90% Courier, 5% Trade
- Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
- Command: 97% Kill, 3% Courier
- Distribution: 5% Kill, 95% Courier
- Intelligence: 85% Kill, 15% Courier
- Internal Security: 95% Kill, 5% Courier
- Legal: 50% Kill, 50% Courier
- Manufacturing: 5% Kill, 95% Courier
- Marketing: 5% Kill, 95% Courier
- Mining: 5% Kill, 85% Courier, 10% Mining (II)
- Production: 5% Kill, 95% Courier
- Public Relations: 34% Kill, 66% Courier
- R&D;*: 0% Kill, 50% Courier(S), 50% Trade
- Security: 90% Kill, 5% Courier, 5%Trade
- Storage: 5% Kill, 95% Courier(L)
- Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
- 1/10 Frigate
- 2/10 Destroyer
- 3/10 Cruiser
- 4/10 Battle Cruiser
- 5/10 Battle Ship
Security status: Empire restrictions-
- Below -2 = not in 1.0 sec systems
- Below -2.5 = not in 0.9 sec systems
- Below -3 = not in 0.8 sec systems
- Below -3.5 = not in 0.7 systems
- Below -4 = not in 0.6 systems
- Below -4.5 = not in 0.5 systems
- -5 or below = KOS in all empire.