Eve-online/Planetary Interaction
What is this tax you are talking about?
When exporting (taking items off the planet for sale or refining on a different planet) you pay a set amount of isk per item in tax.
Currently the tax is 15 isk per item if you export via your control center. If however you use a launch pad you only pay 10 isk per item in tax.
Please note that there is also a 5 isk tax imposed to import items to planets. (You need a launch pad to import)
How much resources will i need per cycle to keep my production running non-stop?
For every processor of Tier 1 material you need a minimum of 3,000 units of raw material every 15 minutes. To get that you may need a lot of extractors if running long TTD's or just one if running the shortest TTD. Here's a handy table:
Per Cycle Extractors ---------------------- 150 20 158 19 167 18 176 17 188 16 200 15 214 14 231 13 250 12 273 11 300 10 333 9 375 8 429 7 500 6 600 5 750 4 1000 3 1500 2 3000 1
This means that if your extractors can average 800 raw materials every cycle you would only need 4 extractors to feed a single processing plant non-stop.
What happens to the excess material i extract?
If you extract more material than your processing plants can handle and you don't have a storage on the route any excess material will be lost. Even with a storage on the route you can lose material if the capacity of your storage is overflown. Currently a storage facility can hold 5,000 m3 (250,000 units) of raw material. However, if you have the spare CPU you can use a launch pad instead as the launch pad has 10,000 m3 of storage space allowing for 500,000 units of raw material. Lauch pads draw the same amount of powergrid as a storage facility and cost less per m3 of storage.
The best way to make sure you have enough storage is to sum up all incoming raw materials and multiply them by the number of cycles you will have by your TTD then subtracting the number of processor cycles (6,000 units each) from that total amount and see if you can fit the amount of resources in storage that are left over.
For example, i have 4 extractors producing 800 units of raw material per cycle for 24 hours. Looking at the above handy table i see that 750 of those resources will go to the processor and that leaves me with 50 units of excess material per extractor. Note: on a 24 hour TTD you run 24 * 4 = 96 extraction cycles
50 * 4 * 96 = 19,200 units of excess material, that will fit inside a storage facility.
If i didn't have a storage facility i would have lost 19,200 - 6,000 = 13,200 units of raw material if the processing plant was the destination. That's an hour of lost material.
Diagram
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"Precious_Metals":f0 -> "Biocells":f0; "Toxic_Metals":f0 -> "Construction_Blocks":f0; "Chiral_Structures":f0 -> "Consumer_Electronics":f0; "Water":f0 -> "Coolant":f0; "Toxic_Metals":f0 -> "Enriched_Uranium":f0; "Proteins":f0 -> "Fertilizer":f0; "Biomass":f0 -> "Gen._Enhanced_Livestock":f0; "Biofuels":f0 -> "Livestock":f0; "Precious_Metals":f0 -> "Mechanical_Parts":f0; "Silicon":f0 -> "Microfiber_Shielding":f0; "Silicon":f0 -> "Miniature_Electronics":f0; "Reactive_Metals":f0 -> "Nanites":f0; "Oxygen":f0 -> "Oxides":f0; "Industrial_Fibers":f0 -> "Polyaramids":f0; "Industrial_Fibers":f0 -> "Polytextiles":f0; "Electrolytes":f0 -> "Rocket_Fuel":f0; "Silicon":f0 -> "Silicate_Glass":f0; "Water":f0 -> "Superconductors":f0; "Biomass":f0 -> "Supertensile_Plastics":f0; "Oxygen":f0 -> "Synthetic_Oil":f0; "Water":f0 -> "Test_Cultures":f0; "Chiral_Structures":f0 -> "Transmitter":f0; "Biomass":f0 -> "Viral_Agent":f0; "Water":f0 -> "Water-Cooled_CPU":f0;
"Biofuels":f0 -> "Biocells":f0; "Reactive_Metals":f0 -> "Construction_Blocks":f0; "Toxic_Metals":f0 -> "Consumer_Electronics":f0; "Electrolytes":f0 -> "Coolant":f0; "Precious_Metals":f0 -> "Enriched_Uranium":f0; "Bacteria":f0 -> "Fertilizer":f0; "Proteins":f0 -> "Gen._Enhanced_Livestock":f0; "Proteins":f0 -> "Livestock":f0; "Reactive_Metals":f0 -> "Mechanical_Parts":f0; "Industrial_Fibers":f0 -> "Microfiber_Shielding":f0; "Chiral_Structures":f0 -> "Miniature_Electronics":f0; "Bacteria":f0 -> "Nanites":f0; "Oxidizing_Compound":f0 -> "Oxides":f0; "Oxidizing_Compound":f0 -> "Polyaramids":f0; "Biofuels":f0 -> "Polytextiles":f0; "Plasmoids":f0 -> "Rocket_Fuel":f0; "Oxidizing_Compound":f0 -> "Silicate_Glass":f0; "Plasmoids":f0 -> "Superconductors":f0; "Oxygen":f0 -> "Supertensile_Plastics":f0; "Electrolytes":f0 -> "Synthetic_Oil":f0; "Bacteria":f0 -> "Test_Cultures":f0; "Plasmoids":f0 -> "Transmitter":f0; "Bacteria":f0 -> "Viral_Agent":f0; "Reactive_Metals":f0 -> "Water-Cooled_CPU":f0;
</Graphviz>