Eve-online/Cheat Sheet: Difference between revisions

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(New page: <pre> I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/ ** Damage types *** Guristas - Kinetic / Thermal Serpentis - Thermal / Kinetic Blood Raider - Thermal / EM Sansha's Nation...)
 
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<pre>
I'll ♣ your ♥►
I'll ♣ your ♥►
≡√≡
≡√≡
http://evegeek.com/
http://evegeek.com/
== searching assets ==
type: matches item type names
group: matches the group name of items (battleship, mineral, fighter bomber etc.)
category: matches the category name of items (ship, module, commodity etc.)
minimum: minimum number of items in a stack
maximum: maximum number of items in a stack
metalevel: matches the metalevel of an item
metagroup: matches the meta group name of items (ie. faction, storyline, officer)
techlevel: the tech level of item (1, 2 or 3)
minsecurity: minimum security status of item's location (-1.0 – 1.0)
maxsecurity: maximum security status of item's location (-1.0 – 1.0)
security: matches security level, as a text string (high, empire, low, null, zero)
system: name of the solar system the item is located in
constellation: name of the constellation the item is located in
region: name of the region the item is located in
station: maches parts of station names
blueprint: matches either copy or original
== Damage types ==
* Guristas - Kinetic / Thermal
* Serpentis - Thermal / Kinetic
* Blood Raider - Thermal / EM
* Sansha's Nation - EM / Thermal
* Angel Cartel - Kinetic / Explosive / Thermal
* Minmatar Fleet - Thermal / Explosive
* Amarr Navy - EM / Thermal


** Damage types ***
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal


*** Jammers ***
{| class="wikitable" border="1"
Caldari - Gravimetric = Spatial Destabilizer
|-
Amarr - Radar = White Noise
!Faction Damage
Gallente - Magnetometric = Ion Field
!They Deal
Minmatarr - Ladar = Phase Inverter
!Damage You Should Do
|-
|Amarr||EM/Thermal||Thermal/Explosive
|-
|Angel/Domination/Gisti||All||Kinetic/Explosive
|-
|Blood Raiders/Corpus||EM/Thermal||Kinetic/Explosive
|-
|Caldari||Kinetic/Thermal||Kinetic/Thermal/Explosive
|-
|Guristas/Pith||Kinetic/Thermal||Kinetic/Thermal/Explosive
|-
|Khanid||EM/Thermal||Kinetic/Explosive
|-
|Mercenaries||All||Thermal/Explosive
|-
|Mordus||Kinetic/Thermal||Kinetic/Thermal/Explosive
|-
|Rogue Drones||All||Thermal
|-
|Sanshas/Centi||EM/Thermal||Kinetic/Explosive
|-
|Serpentis/Core||Kinetic/Thermal||KIinetic
|-
|Zazzamataz||All||Kinetic/Explosive
|-
|}
 
== Lazors ==
 
[[Image:lazors.png]]
 
== Jammers ==
 
{| class="wikitable" border="1"
|-
! Race
! Signal Type
! Module Type
! Colour
|-
| Caldari
| Gravimetric
| Spatial Destabilizer
| Blue
|-
| Amarr
| Radar
| White Noise
| Yellow
|-
| Gallente
| Magnetometric
| Ion Field
| Green
|-
| Minmatarr
| Ladar
| Phase Inverter
| Red
|-
|}
 
 
* Caldari - Gravimetric = Spatial Destabilizer
* Amarr - Radar = White Noise
* Gallente - Magnetometric = Ion Field
* Minmatarr - Ladar = Phase Inverter


***Hardeners to use***
==Hardeners to use==
Angel - All
* Angel - All
Amarr Navy - EM/Thermal
* Amarr Navy - EM/Thermal
Blood - EM/Thermal
* Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
* Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
* EoM - Kin / Therm
Khanid - EM/Thermal
* Gurista, Mordus, Gallente - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
* Khanid - EM/Thermal
Mordus - Kinetic/thermal
* Mercenary - EM/Thermal/ (Kinetik (missiles)
Odamian - Kin/therm
* Mordus - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
* Odamian - Kin/therm
Sansha - EM/Thermal
* Rogue Pirate - EM/Explosive/Kinetic
Serpentis - Kinetic/Thermal
* Sansha - EM/Thermal
Zazzmatazz - all types of dmg
* Serpentis - Kinetic/Thermal
* Zazzmatazz - all types of dmg


***Damage types to use***
==Damage types to use==
Angel - EM(shields) Explosive(Armor), or thermal  
* Angel - EM(shields) Explosive(Armor), or thermal  
all round
all round
Amarr Navy - EM (shield) Explosive(Armor)
* Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
* Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),  
* Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
Thermal/Kinetic all around
* Blood - Thermal
Blood - Thermal
* Sansha - Thermal
Sansha - Thermal
* Serpentis - Thermal
Serpentis - Thermal
Sevens - Thermal
Sevens - Thermal
Mercenary - Explosives
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
* Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
* Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
* Odamian - EM(shield)/Explosive(Armor)


*** Jammers ***
== Jammers ==
Caldari - Gravimetric = Spatial Destabilizer
* Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
* Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
* Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter
* Minmatarr - Ladar = Phase Inverter


*** Mission types ***
== Mission types ==
Administration: 50% Kill, 50% Co
* Administration: 50% Kill, 50% Co
Advisory: 34% Kill, 66% Courier
* Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
* Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,  
* Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
5% Trade
* Command: 97% Kill, 3% Courier
Command: 97% Kill, 3% Courier
* Distribution: 5% Kill, 95% Courier
Distribution: 5% Kill, 95% Courier
* Intelligence: 85% Kill, 15% Courier
Intelligence: 85% Kill, 15% Courier
* Internal Security: 95% Kill, 5% Courier
Internal Security: 95% Kill, 5% Courier
* Legal: 50% Kill, 50% Courier
Legal: 50% Kill, 50% Courier
* Manufacturing: 5% Kill, 95% Courier
Manufacturing: 5% Kill, 95% Courier
* Marketing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
* Mining: 5% Kill, 85% Courier, 10% Mining (II)
Mining: 5% Kill, 85% Courier, 10% Mining (II)
* Production: 5% Kill, 95% Courier
Production: 5% Kill, 95% Courier
* Public Relations: 34% Kill, 66% Courier
Public Relations: 34% Kill, 66% Courier
* R&D;*: 0% Kill, 50% Courier(S), 50% Trade
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
* Security: 90% Kill, 5% Courier, 5%Trade
Security: 90% Kill, 5% Courier, 5%Trade
* Storage: 5% Kill, 95% Courier(L)
Storage: 5% Kill, 95% Courier(L)
* Surveillance: 95% Kill, 5% Courier
Surveillance: 95% Kill, 5% Courier


Complexes: maxiumum ship allowed-
Complexes: maxiumum ship allowed-
1/10 Frigate
* 1/10 Frigate
2/10 Destroyer
* 2/10 Destroyer
3/10 Cruiser
* 3/10 Cruiser
4/10 Battle Cruiser
* 4/10 Battle Cruiser
5/10 Battle Ship
* 5/10 Battle Ship


Security status: Empire restrictions-
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
* Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
* Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
* Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
* Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
* Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
* Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
* -5 or below = KOS in all empire.
</pre>
 
== Anomaly levels ==
 
(Faction) Burrow / Drone Collection (easiest)<br>
(Faction) Hideaway / Drone Cluster<br>
(Faction) Refuge / Drone Gathering<br>
(Faction) Den / Drone Gathering<br>
(Faction) Yard / Drone Surveillance<br>
(Faction) Rally Point / Drone Menagerie<br>
(Faction) Port / Drone Herd<br>
(Faction) Hub / Drone Squad<br>
(Faction) Haven / Drone Portal<br>
(Faction) Sanctum / Drone Horde (hardest) <br>
 
== Mining Ships ==
 
[[Image:mining_ships.png]]
 
[[Category:eve-online]]

Latest revision as of 03:52, 19 April 2023

I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/

searching assets

type: matches item type names
group: matches the group name of items (battleship, mineral, fighter bomber etc.)
category: matches the category name of items (ship, module, commodity etc.)
minimum: minimum number of items in a stack
maximum: maximum number of items in a stack
metalevel: matches the metalevel of an item
metagroup: matches the meta group name of items (ie. faction, storyline, officer)
techlevel: the tech level of item (1, 2 or 3)
minsecurity: minimum security status of item's location (-1.0 – 1.0)
maxsecurity: maximum security status of item's location (-1.0 – 1.0)
security: matches security level, as a text string (high, empire, low, null, zero)
system: name of the solar system the item is located in
constellation: name of the constellation the item is located in
region: name of the region the item is located in
station: maches parts of station names
blueprint: matches either copy or original

Damage types

  • Guristas - Kinetic / Thermal
  • Serpentis - Thermal / Kinetic
  • Blood Raider - Thermal / EM
  • Sansha's Nation - EM / Thermal
  • Angel Cartel - Kinetic / Explosive / Thermal
  • Minmatar Fleet - Thermal / Explosive
  • Amarr Navy - EM / Thermal
    • Damage types ***
Faction Damage They Deal Damage You Should Do
Amarr EM/Thermal Thermal/Explosive
Angel/Domination/Gisti All Kinetic/Explosive
Blood Raiders/Corpus EM/Thermal Kinetic/Explosive
Caldari Kinetic/Thermal Kinetic/Thermal/Explosive
Guristas/Pith Kinetic/Thermal Kinetic/Thermal/Explosive
Khanid EM/Thermal Kinetic/Explosive
Mercenaries All Thermal/Explosive
Mordus Kinetic/Thermal Kinetic/Thermal/Explosive
Rogue Drones All Thermal
Sanshas/Centi EM/Thermal Kinetic/Explosive
Serpentis/Core Kinetic/Thermal KIinetic
Zazzamataz All Kinetic/Explosive

Lazors

Jammers

Race Signal Type Module Type Colour
Caldari Gravimetric Spatial Destabilizer Blue
Amarr Radar White Noise Yellow
Gallente Magnetometric Ion Field Green
Minmatarr Ladar Phase Inverter Red


  • Caldari - Gravimetric = Spatial Destabilizer
  • Amarr - Radar = White Noise
  • Gallente - Magnetometric = Ion Field
  • Minmatarr - Ladar = Phase Inverter

Hardeners to use

  • Angel - All
  • Amarr Navy - EM/Thermal
  • Blood - EM/Thermal
  • Caldary navy - Kinetic/Thermal
  • EoM - Kin / Therm
  • Gurista, Mordus, Gallente - Kinetic/Thermal
  • Khanid - EM/Thermal
  • Mercenary - EM/Thermal/ (Kinetik (missiles)
  • Mordus - Kinetic/thermal
  • Odamian - Kin/therm
  • Rogue Pirate - EM/Explosive/Kinetic
  • Sansha - EM/Thermal
  • Serpentis - Kinetic/Thermal
  • Zazzmatazz - all types of dmg

Damage types to use

  • Angel - EM(shields) Explosive(Armor), or thermal

all round

  • Amarr Navy - EM (shield) Explosive(Armor)
  • Mordus - EM (shield) Explosive(Armor)
  • Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around
  • Blood - Thermal
  • Sansha - Thermal
  • Serpentis - Thermal

Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor)

  • Zazzmatazz - EM(shield)/Explosive(Armor)
  • Rogue Pirate- EM(shield)/Explosive(Armor)
  • Odamian - EM(shield)/Explosive(Armor)

Jammers

  • Caldari - Gravimetric = Spatial Destabilizer
  • Amarr - Radar = White Noise
  • Gallente - Magnetometric = Ion Field
  • Minmatarr - Ladar = Phase Inverter

Mission types

  • Administration: 50% Kill, 50% Co
  • Advisory: 34% Kill, 66% Courier
  • Archives: 5% Kill, 90% Courier, 5% Trade
  • Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
  • Command: 97% Kill, 3% Courier
  • Distribution: 5% Kill, 95% Courier
  • Intelligence: 85% Kill, 15% Courier
  • Internal Security: 95% Kill, 5% Courier
  • Legal: 50% Kill, 50% Courier
  • Manufacturing: 5% Kill, 95% Courier
  • Marketing: 5% Kill, 95% Courier
  • Mining: 5% Kill, 85% Courier, 10% Mining (II)
  • Production: 5% Kill, 95% Courier
  • Public Relations: 34% Kill, 66% Courier
  • R&D;*: 0% Kill, 50% Courier(S), 50% Trade
  • Security: 90% Kill, 5% Courier, 5%Trade
  • Storage: 5% Kill, 95% Courier(L)
  • Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed-

  • 1/10 Frigate
  • 2/10 Destroyer
  • 3/10 Cruiser
  • 4/10 Battle Cruiser
  • 5/10 Battle Ship

Security status: Empire restrictions-

  • Below -2 = not in 1.0 sec systems
  • Below -2.5 = not in 0.9 sec systems
  • Below -3 = not in 0.8 sec systems
  • Below -3.5 = not in 0.7 systems
  • Below -4 = not in 0.6 systems
  • Below -4.5 = not in 0.5 systems
  • -5 or below = KOS in all empire.

Anomaly levels

(Faction) Burrow / Drone Collection (easiest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)

Mining Ships