Eve-online/Cheat Sheet: Difference between revisions

From Federal Burro of Information
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
<pre>
 
I'll ♣ your ♥►
I'll ♣ your ♥►
≡√≡
≡√≡
http://evegeek.com/
http://evegeek.com/


** Damage types ***
== Damage types ==
Guristas - Kinetic / Thermal  
 
Serpentis - Thermal / Kinetic  
* Guristas - Kinetic / Thermal  
Blood Raider - Thermal / EM  
* Serpentis - Thermal / Kinetic  
Sansha's Nation - EM / Thermal  
* Blood Raider - Thermal / EM  
Angel Cartel - Kinetic / Explosive / Thermal  
* Sansha's Nation - EM / Thermal  
Minmatar Fleet - Thermal / Explosive  
* Angel Cartel - Kinetic / Explosive / Thermal  
Amarr Navy - EM / Thermal
* Minmatar Fleet - Thermal / Explosive  
* Amarr Navy - EM / Thermal


*** Jammers ***
== Jammers ==
Caldari - Gravimetric = Spatial Destabilizer
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Amarr - Radar = White Noise
Line 21: Line 21:
Minmatarr - Ladar = Phase Inverter
Minmatarr - Ladar = Phase Inverter


***Hardeners to use***
==Hardeners to use==
Angel - All
Angel - All
Amarr Navy - EM/Thermal
Amarr Navy - EM/Thermal
Line 36: Line 36:
Zazzmatazz - all types of dmg
Zazzmatazz - all types of dmg


***Damage types to use***
==Damage types to use==
Angel - EM(shields) Explosive(Armor), or thermal  
Angel - EM(shields) Explosive(Armor), or thermal  
all round
all round
Line 54: Line 54:
Odamian - EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)


*** Jammers ***
== Jammers ==
Caldari - Gravimetric = Spatial Destabilizer
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Amarr - Radar = White Noise
Line 60: Line 60:
Minmatarr - Ladar = Phase Inverter
Minmatarr - Ladar = Phase Inverter


*** Mission types ***
== Mission types ==
Administration: 50% Kill, 50% Co
Administration: 50% Kill, 50% Co
Advisory: 34% Kill, 66% Courier
Advisory: 34% Kill, 66% Courier

Revision as of 04:20, 2 December 2009

I'll ♣ your ♥► ○ ≡√≡ http://evegeek.com/

Damage types

  • Guristas - Kinetic / Thermal
  • Serpentis - Thermal / Kinetic
  • Blood Raider - Thermal / EM
  • Sansha's Nation - EM / Thermal
  • Angel Cartel - Kinetic / Explosive / Thermal
  • Minmatar Fleet - Thermal / Explosive
  • Amarr Navy - EM / Thermal

Jammers

Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter

Hardeners to use

Angel - All Amarr Navy - EM/Thermal Blood - EM/Thermal Caldary navy - Kinetic/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Khanid - EM/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Mordus - Kinetic/thermal Odamian - Kin/therm Rogue Pirate - EM/Explosive/Kinetic Sansha - EM/Thermal Serpentis - Kinetic/Thermal Zazzmatazz - all types of dmg

Damage types to use

Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor) Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all around Blood - Thermal Sansha - Thermal Serpentis - Thermal Sevens - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor)

Jammers

Caldari - Gravimetric = Spatial Destabilizer Amarr - Radar = White Noise Gallente - Magnetometric = Ion Field Minmatarr - Ladar = Phase Inverter

Mission types

Administration: 50% Kill, 50% Co Advisory: 34% Kill, 66% Courier Archives: 5% Kill, 90% Courier, 5% Trade Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade Command: 97% Kill, 3% Courier Distribution: 5% Kill, 95% Courier Intelligence: 85% Kill, 15% Courier Internal Security: 95% Kill, 5% Courier Legal: 50% Kill, 50% Courier Manufacturing: 5% Kill, 95% Courier Marketing: 5% Kill, 95% Courier Mining: 5% Kill, 85% Courier, 10% Mining (II) Production: 5% Kill, 95% Courier Public Relations: 34% Kill, 66% Courier R&D;*: 0% Kill, 50% Courier(S), 50% Trade Security: 90% Kill, 5% Courier, 5%Trade Storage: 5% Kill, 95% Courier(L) Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed- 1/10 Frigate 2/10 Destroyer 3/10 Cruiser 4/10 Battle Cruiser 5/10 Battle Ship

Security status: Empire restrictions- Below -2 = not in 1.0 sec systems Below -2.5 = not in 0.9 sec systems Below -3 = not in 0.8 sec systems Below -3.5 = not in 0.7 systems Below -4 = not in 0.6 systems Below -4.5 = not in 0.5 systems -5 or below = KOS in all empire.