Eve-online/nano v istab: Difference between revisions
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Nanofiber Internal Structure II: | |||
+15.8 % agility | |||
+9.4 % speed (meta 4 is +8.9%) | |||
-20 % structure HP (meta 4 is -15%) | |||
Inertia Stabilizers II: | |||
-20% inertia | |||
+11% signature radius (meta 4 is +8%) | |||
Implication: This means that meta 4 istabs are strictly better than T2 istabs, while T2 nanos are (mostly) better than meta 4 nanos (more speed, less structure). | |||
An interesting problem is combining multiple modules - istabs give agility, odis give speed, nanos give both. Question: Are two nanos better than istab + odi? | |||
ODI + istab has no stacking involved, so you end up with -20% inertia, +12.5% speed | |||
The first nano is -15.8% inertia, +9.4% speed. The second nano is 87% of that, so -13.75% inertia and +8.2% speed. Combined: 0.842*0.8625 = 0.726, or -27.4% inertia. 1.094*1.082 = 1.184, or +18.4% speed - that is, two nanos are strictly better than an istab/odi combination, unless you like your structure (e.g. Gallente ships). | |||
# A combat ship* wanting more speed and agility: Use Nanofiber Internal Structure IIs. | |||
# A non-combat Covert Ops Cloaker in high or low sec: Use meta 4 inertia stabilizers to get you warping away from the cloak point ASAP. | |||
# A non-combat Covert Ops Cloaker in null sec: Use Nanofiber Internal Structure IIs. They will help you warp away from non-bubble tacklers well and if bubbled, with help you Cloak+MWD burn to it's edge or the gate. | |||
# A combat Covert Ops Cloaker: Use Nanofiber Internal Structure IIs because you'll want the speed gains more than a fraction extra agility, and you won't want to sig penalty. | # A combat Covert Ops Cloaker: Use Nanofiber Internal Structure IIs because you'll want the speed gains more than a fraction extra agility, and you won't want to sig penalty. | ||
# A non-combat T1 hull: Use Nanofiber Internal Structure IIs if speed will help at times (e.g. approaching gates) or if you need to fly in low sec. Use meta 4 inertia stabilizers if you are manually warping gate-to-gate and ganking isn't an issue. | # A non-combat T1 hull: Use Nanofiber Internal Structure IIs if speed will help at times (e.g. approaching gates) or if you need to fly in low sec. Use meta 4 inertia stabilizers if you are manually warping gate-to-gate and ganking isn't an issue. | ||
Latest revision as of 05:11, 9 October 2011
Nanofiber Internal Structure II:
+15.8 % agility +9.4 % speed (meta 4 is +8.9%) -20 % structure HP (meta 4 is -15%)
Inertia Stabilizers II:
-20% inertia +11% signature radius (meta 4 is +8%)
Implication: This means that meta 4 istabs are strictly better than T2 istabs, while T2 nanos are (mostly) better than meta 4 nanos (more speed, less structure).
An interesting problem is combining multiple modules - istabs give agility, odis give speed, nanos give both. Question: Are two nanos better than istab + odi?
ODI + istab has no stacking involved, so you end up with -20% inertia, +12.5% speed
The first nano is -15.8% inertia, +9.4% speed. The second nano is 87% of that, so -13.75% inertia and +8.2% speed. Combined: 0.842*0.8625 = 0.726, or -27.4% inertia. 1.094*1.082 = 1.184, or +18.4% speed - that is, two nanos are strictly better than an istab/odi combination, unless you like your structure (e.g. Gallente ships).
- A combat ship* wanting more speed and agility: Use Nanofiber Internal Structure IIs.
- A non-combat Covert Ops Cloaker in high or low sec: Use meta 4 inertia stabilizers to get you warping away from the cloak point ASAP.
- A non-combat Covert Ops Cloaker in null sec: Use Nanofiber Internal Structure IIs. They will help you warp away from non-bubble tacklers well and if bubbled, with help you Cloak+MWD burn to it's edge or the gate.
- A combat Covert Ops Cloaker: Use Nanofiber Internal Structure IIs because you'll want the speed gains more than a fraction extra agility, and you won't want to sig penalty.
- A non-combat T1 hull: Use Nanofiber Internal Structure IIs if speed will help at times (e.g. approaching gates) or if you need to fly in low sec. Use meta 4 inertia stabilizers if you are manually warping gate-to-gate and ganking isn't an issue.
Caveats:
- If you are an experianced PvPer who has found a niche where a bit more agility will help more than agility+speed then you'll prefer a meta 4 inertia stabilizer (seems unlikely though).
- Gallente pilots relying on hull HPs might prefer a meta 4 nanofiber instead of T2. Though a Blaster ship should note the speed compromise with that choice.