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* [[Military Strategy]] | * [[Military Strategy]] | ||
* [[/Eat Market Data.pl]] (perl/sql) | |||
[[Category:eve-online]] | [[Category:eve-online]] |
Revision as of 03:23, 12 March 2014
Top notes
rando's skill plan:
- corp man V 4d
- projected electronic counter measures
- tactical logisitcs reconfiguration
- nanite interfaceing III 2d 5h
- nanite operations III 1d 11h
- capital projectile
- wing command V ( for fleet command )
- heavy assault missle V 12d ( gives spec )
Introduction
Now you've done it; I'm just going to go on and on ...
- /Ore Chart
- /Sleeper Sites
- Eve SQL of note
- https://www.quadratic.net/eve-tool/ - a playground for eve db tools, and exercise in web 2.0 by YT.
- Cosmos Agent Note, I think
- Thorax Setup Notes and Ideas
- Drone Specialization Notes
- Ship Names
- Research Decryptors
- Ship Chart
- POS Resource proportions
- Mission Notes
- Copying Bookmarks
- a note on /skill basics
- /Thinking about joining a corp?
- /PVP Rules
- Eve-online Seen
- Radiance
- /Bios of note
- /Cheat Sheet
- /Scanning
- /Eve tribune article on Datacores
- /Planetary Interaction
- /Tracking thing
- /Wormhole IDs
- /Damage Types
- /Korn
- /T3 Ship Configs
- /Commodities
- POS Setups: Jump Bridge/Cyno Jam/Reactions, Moon Mine/Mining, Labs, WH
- /Tactics
- /nano v istab
Hybrid Ammo Table
Standard Hybrid Charges | |||
---|---|---|---|
Name | Range Modifier | Damage Type | Capacitor Need |
Antimatter | -50% | Kinetic, Thermal | 0% |
Plutonium | -37.5% | Kinetic, Thermal | -5% |
Uranium | -25% | Kinetic, Thermal | -8% |
Thorium | -12.5% | Kinetic, Thermal | -40% |
Lead | 0% | Kinetic, Thermal | -50% |
Iridium | +20% | Kinetic, Thermal | -24% |
Tungsten | +40% | Kinetic, Thermal | -27% |
Iron | +60% | Kinetic, Thermal | -30% |
Name | Em | Exp | Kinetic | Therm | Range Bonus | Cap Need |
---|---|---|---|---|---|---|
Void M | 0 HP | 0 HP | 15.40 HP | 15.40 HP | -25% | 25% |
Uranium Charge M | 0 HP | 0 HP | 12 HP | 8 HP | -25% | -8% |
Tungsten Charge M | 0 HP | 0 HP | 8 HP | 4 HP | 40% | -27% |
Thorium Charge M | 0 HP | 0 HP | 10 HP | 8 HP | -12.50% | -40% |
Plutonium Charge M | 0 HP | 0 HP | 12 HP | 10 HP | -37.50% | -5% |
Lead Charge M | 0 HP | 0 HP | 10 HP | 6 HP | 0% | -50% |
Iron Charge M | 0 HP | 0 HP | 6 HP | 4 HP | 60% | -30% |
Iridium Charge M | 0 HP | 0 HP | 8 HP | 6 HP | 20% | -24% |
Antimatter Charge M | 0 HP | 0 HP | 14 HP | 10 HP | -50% | 0% |
lazors
Standard Frequency Crystals | |||
---|---|---|---|
Name | Range Modifier | Damage type | Capacitor Need |
Multifrequency | -50% | EM, Thermal | 0% |
Gamma | -37.5% | EM, Thermal | -15% |
X-Ray | -25% | EM, Thermal | -25% |
Ultraviolet | -12.5% | EM, Thermal | -35% |
Standard | 0% | EM, Thermal | -45% |
Infrared | +20% | EM, Thermal | -35% |
Microwave | +40% | EM, Thermal | -25% |
Radio | +60% | EM | -15% |
sentries
Federation Navy Garde Faction 1,920 HP 0.0378 rad/sec 20.00 km 1.728 x Garde I Tech I 800 HP 0.03 rad/sec 20.00 km 1.6 x Garde II Tech II 960 HP 0.036 rad/sec 24.00 km 1.92 x Bouncer I Tech I 608 HP 0.01 rad/sec 40.00 km 1.4 x Republic Fleet Bouncer Faction 1,458 HP 0.0126 rad/sec 40.00 km 1.512 x Bouncer II Tech II 729 HP 0.012 rad/sec 48.00 km 1.68 x Caldari Navy Warden Faction 1,074 HP 0.0126 rad/sec 50.00 km 1.296 x Warden I Tech I 448 HP 0.01 rad/sec 50.00 km 1.2 x Warden II Tech II 537 HP 0.012 rad/sec 60.00 km 1.44 x
Racial Jammers
WH PI Proportions
Recipe:
- water X 2
- reactive X 2
- bact X 2
- oxygen
- biomass
- biofuel
- precious
- chiral
- plasmoid
Current Standing Orders
To Lava I
- noble metals
- carbon compunds
To barren V
North
- 1000 reactive
- 1000 water
South
- 1000 biofuels
- 1000 Precious metals
- 240 super tensile
- 240 test cultures
- 240 biocell
- 240 nanite
- 240 water cool cpu
- 240 transmitter
From Barren V
- bacteria
- test cultures
- nanites
To Barren iV
- 2 oxygen
- 4 water
- 2 bacteria
- 1 biofuel
- 2 biomass
- 2 chiral
- 2 plasmoid
- 1 precious
- 4 reactive
Quotes
- Beginners study Tactics.
- Amateurs study Strategy.
- Professionals study Logistics.
Convos of note
WH collapsed on me, but was in a helios, so no big deal right? well I need to scan my way out. from the c5 -> c3(passive) ->c4(very agressive) -> c3(dead as a door nail) -> hs whew!
the aggressive guys were chatty ( relatively speaking ) (they didn't find me)
[02:14:16] Charok > o/ [02:19:16] Therazoull > 6 cores = FAIL [02:19:52] Charok > just use 4 its better [02:27:57] Therazoull > found him
they did however camp my "out" path, a c3, that I didn't know at the time had a hs. So I waited and waited ( scanning theitr system that was packed iwth sigs BTW )
Dev Stuff
Fitting
Eve LinksWikis
Wikis
- http://wiki.eve-online.com/ - official?
- http://wiki.eve-id.net/Main_Page - my inspiration
- http://eve-survival.org - a valuable resource.
- http://myeve.eve-online.com/api/doc/ API docs _ I'm all about the API these days.
other
- http://alloy.110mb.com/ alloy calculator
- http://eve-survival.org/wikka.php?wakka=WormholeSpaceClass2 class 2 wormhole spawn guide
- http://evemaps.dotlan.net/system/J125727 wormhole lookup
- http://www.ellatha.com/eve/T3.asp T3 configuration
- http://www.eve-ivy.com/wiki/index.php?title=Planetary_Interaction Planetary Interaction
- /Worm Hole Sites
- Guide to getting polymers processed http://www.eve-guides.com/ui/polymers.php (gases from Ladar Sites)
- http://alti.eve-odessa.com/en/index.html POS fuel calc , t3 manufacturing , agents research, and much much more!
- clean tables: http://games.chruker.dk/eve_online/
- pos builder http://www.vexar.de/pos_fitter/
- fleet guide https://docs.google.com/document/pub?id=1oNiFhWe5sJTeuTyfumrOC1A2D8ujXSNHqziloQz3ViQ
- http://www.swiftandbitter.com/eve/dsp/index.html deep space scanning , including a great site please.
- incursion fitting: http://incursions.nexsoft.de/
Manufacturing
- BPO calc http://zofu.no-ip.de/bpo
- http://www.eve-cost.eu/calculator
- manufacturing calculations: http://eve.smith-net.org.uk/index.php
- cap build calculator http://eve.smith-net.org.uk/
- Guide to getting polymers processed http://www.eve-guides.com/ui/polymers.php (gases from Ladar Sites)
Market Data
- http://ore.cerlestes.de/index.html#site:trend
- where are the trade hubs? http://users.telenet.be/mmodata/EVE/EveTradeHubs.htm
Pos planner
http://eve.1019.net/pos/index.php
Cap ships
Cap fits
Archon
slowcat archon
- 3 X trimark armour rig.
- 2 X remote armour repairers
- 1 X capital energy transfer
- 2 X drone link aug t2
- 2 X omnidirectional tracking link
- 2 X cap recharger II
- drone damage aug
- t2 damage crontrol
- imperial navy adaptive nano fibre
- coreli-c type armor hardeners
travel fit:
- 4 X cap recharger
- 7 x cap power relay
in hold
- ozone
- cloak
- ladar eccm
- spare set of t2 hardeners if burnout
- remote sensor booster t2 + scripts
Notes on Shipping
Shipping Details READ From: XXX Sent: 2013.08.30 13:14 To: XXX
We got a lot fo questions last night so need to clarify a few things.
I will use BOLD to emphasise important parts, I'm NOT yelling at you. :-)
What a Jump Freighter can ship and how: JF can haul Un-Assembled ships and EVERYTHING else. These require a COURIER contract (NOT a regular Item Exchange contract) From: M2 preffered but we can acomodateand shipping IIR and Sarline. Ship To Field (screen 3 of 4): Pashanai III Moon 2, Side Note: we will be landing in Leran VI (discussed in carrier shipping below) Make this contract PRIVATE to the shipper. DO NOT make contracts to alliance or corp. (just in case spy whom can steal your stuff) Do NOT specify any Collateral. Do NOT specify any payment. Tips Welcome Tho :) Each Contract is limited to 200 items and the folowoing size limits... JF cargo is limited to 353,250 m3. If you can make a full load, make contract for that. If you can NOT make full load then limit (break up) each contract to around 50k or 100K as best as possible. Smaller is OK.
What a Carrier can ship and how: Carrier can haul all Assembled ships with RIGS FITTED. It can Haul 1,000,000 m3 of FITTED Ships. If you do NOT have Rigs Fitted then REPACKAGE your ship and send via JF. RENAME your ship with YOUR name. Or you could very well lose it. All these ships are lumped together so its the only way to track them. You can leave all your modules fitted. You can leave all your drones in drone bay. however REMOVE EVERYTHING FROM CARGO. PLEASE. there are many issues with leaving stuff in cargo ... it will be best if we all just remove all from cargo. Create a Item Exchange Contract OR place the ships in the Corp Hanger "M2 to Leran" Preferred to put in the Corp Hanger.
Hope this helps. send any corrections to me I'll update. Mhowatt
relocation out of syndicate From: XXXX Sent: 2013.08.30 03:15 To: XXXXX
For now we are relocating out of syndicate. Their is a new hangar, m2 to Leran. Same thing, rename ships to YOUR name, make sure their are NO modules in ship and put them in hangar.
This is not going out allaince wide just yet i want us to get a jump on this, so we can help allaince. Keep a few pvp ships handy.
If you have frigs, just repackage them, its way overall cheaper then jumping a thousand frigs.
relocation out of syndicate From: XXXX Sent: 2013.08.30 03:15 To: XXXX
For now we are relocating out of syndicate. Their is a new hangar, m2 to Leran. Same thing, rename ships to YOUR name, make sure their are NO modules in ship and put them in hangar.
This is not going out alliance wide just yet i want us to get a jump on this, so we can help alliance. Keep a few pvp ships handy.
If you have frigs, just repackage them, its way overall cheaper then jumping a thousand frigs.
Forums Posts of Note
- POS Guide
- The Definitive Guide to Electronic Warfare
- Tutorial Scanner - The swiss army knife of piracy
- http://eve.estrale.com/index.php
- http://www.phoibe.org/forums/index.php
Eve stream
Videos of notes
- Rook and King "Ironclad" http://dl.eve-files.com/media/1006/ironclad.mkv
How-Tos
HS Gank
- agress target with noob ship to set log-off timer
- bump autopiloting target off grid by 1000 km
- now you get extra time from concord and no gate guns.
Also See
- Military Strategy
- /Eat Market Data.pl (perl/sql)